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The purpose of the economic
system is not just to provide a means of buying and selling, which is a very
important part of role playing. But it also provides the means by which the
towns and cities in the game earn an income and give them the resources to
make long range strategic plans for improving their economic base, defenses,
and offensive capabilities.
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Full economic system functions in the background with each
port and naval base, having a treasury with limited funds.
Funds, raised with taxes on trade and from the sale of captured ships and cargo, are used to
build and upgrade forts, build warships, add new facilities, build new
settlements, etc.
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Each ship has a ship's purse containing all prize money,
trade profits, etc., which is used to repair, upgrade, and pay officers and
crew. Each captain or other character in the game has their own
separate personal funds.
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Huge list of commodities available for markets and cargo, including
provisions, produce, dry goods, luxuries, and special items like artifacts,
treasure chests, slaves, prisoners, etc.
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