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RPG Design

 
     
 

 
     
 
  1. An Internet game that draws players into a virtual Age of Sail world, in which a player must live the life of a 17th or 18th century sea captain and face the same day to day problems, dilemmas,  conflicts, and opportunities.  

  2. Role playing system that allows for character interaction with other player characters and NPC's.  

  3. In-depth role playing system with character traits and abilities which give players an edge in interacting with the gaming world.  When players have gained enough experience, they will be given the opportunity to increase the effectiveness of their abilities or add new abilities. 

  4. Promotion and award system for naval officer ranks and pirate/privateer character levels for those who are successful.  Courts martial for naval officers if they fail in their duties and public trials for pirates/privateers if they're caught in piracy.

  5. Variety of NPC's active in the game and controlled by AI.  Players' actions in the game, as well as national allegiances and politics, will affect the attitudes of NPC's, ports, port facilities, governors, admirals, etc. toward the players.

  6. Ship's crew functions as a NPC controlled by AI with independent motivations and capable of making decisions: e.g. mutiny, voting in a new captain, or commending a captain on a job well done.

  7. Interactive dueling web page featuring pistols, swords, or fists for settling conflicts and disputes with NPC's or other players.

  8. Career choices: Naval Officer, Merchant, Privateer, Buccaneer, Pirate, and Freebooter.

 

 
     

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