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Objectives: |
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The purpose of the economic system is
to provide a means of trade, of buying and selling, and the means by which the towns and
cities in the game earn an income.
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Clear national objectives based
on the historical and economic strengths and weaknesses of the various
nations in the game.
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Create a fully
functional strategic game, in which towns, cities, and naval bases
have the ability to levy taxes, construct additional buildings and facilities, improve
existing buildings and facilities, add new colonists through population
growth or immigration, build farms and plantations, search for
gold, silver, iron, etc., build mines, bring in slaves or condemn
prisoners to slavery, build shops and markets, establish new towns or naval bases, build forts, add
cannon, recruit and train soldiers and ships' crews, commission the
construction of new naval vessels, etc.
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Governors and Admirals, either
human or NPC, charged with the strategic planning and administration of
their towns, cities, and naval bases.
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Random events introduced to
increase or expend economic resources. These would include storm
damage, bumper crops, disease, war economies, peace-time economies, etc.
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Merchant shipping is the
transportation system that drives the economic development of the towns
and cities and the strength of the naval bases. Loss of merchant
ships at sea to storms, pirates, and rival navies decreases the economic
base of the towns, cities, and naval bases.
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Governor and Admiral
administration pages for tax and resource allocation.
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Settlements, Towns, and Cities:
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Town Type |
Town Level |
Town Size |
Population Level |
Actual Population |
Wealth Index |
Wealth |
Economic Base |
Price Index |
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(Pop. level x wealth index) |
|
Beach |
0 |
|
0 |
|
0 |
|
0 |
|
Settlement |
1 |
Small |
1 |
500 |
1 |
Poor |
1 |
|
|
|
|
2 |
1000 |
2 |
Average |
4 |
|
|
|
|
3 |
1500 |
3 |
Rich |
9 |
|
|
|
|
4 |
2000 |
4 |
Wealthy |
16 |
|
Town |
2 |
Medium |
5 |
2500 |
1 |
Poor |
5 |
|
|
|
|
6 |
3000 |
2 |
Average |
12 |
|
|
|
|
7 |
3500 |
3 |
Rich |
21 |
|
|
|
|
8 |
4000 |
4 |
Wealthy |
32 |
|
City |
3 |
Large |
9 |
4500 |
1 |
Poor |
9 |
|
|
|
|
10 |
5000 |
2 |
Average |
20 |
|
|
|
|
11 |
5500 |
3 |
Rich |
33 |
|
|
|
|
12 |
6000 |
4 |
Wealthy |
48 |
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Buildings, Facilities, and Upgrades:
Bldg Type |
Town Level |
Building |
Benefit |
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Housing |
1 |
Huts |
Increases Population |
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2 |
Houses |
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3 |
Townhouses |
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Dock |
1 |
Pier |
Increases Trade |
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2 |
Wood Dock |
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3 |
Stone Dock |
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Warehouse |
1 |
Storage Shed |
Increases Trade |
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2 |
Warehouse |
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3 |
Large Warehouse |
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Market |
1 |
Store |
Increase economic base |
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2 |
Market |
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3 |
Marketplace |
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Black Market |
1 |
Smugglers cave |
Increase in luxury goods |
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2 |
Smugglers warehouse |
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3 |
Black Market |
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Tavern |
1 |
Pub |
Increases economic base |
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2 |
Tavern |
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3 |
Casino |
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Inn |
1 |
Rooming house |
Increases economic base |
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2 |
Inn |
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3 |
Hotel |
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Carpenter |
1 |
Carpenters Hut |
Increases build rate |
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2 |
Carpenter Shop |
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3 |
Carpenters Guild |
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Blacksmith |
1 |
Blacksmiths Hut |
Weapons, tools |
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2 |
Blacksmith shop |
Weapons, tools |
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3 |
Foundry |
Weapons, tools, cannon |
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Shipwright |
1 |
Shipwright |
Repair ships |
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2 |
Ship Builder |
Build ship |
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3 |
Ship Yard |
Build ships |
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Town Hall |
1 |
Meeting House |
Increases happiness |
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2 |
Town Hall |
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3 |
City Hall |
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Jail |
1 |
Stocks |
Increases happiness |
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2 |
Jail |
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3 |
Prison |
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Church |
1 |
Mission |
Increases happiness |
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2 |
Church |
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3 |
Cathedral |
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Treasury |
1 |
Hoard |
Buried treasure |
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2 |
Bank |
Increases economic base |
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3 |
Treasury |
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Fort |
1 |
Stockade |
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2 |
Fort |
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3 |
Fortress |
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Barracks |
1 |
Barracks |
Troops |
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2 |
Parade ground |
Increases quality |
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3 |
Training camp |
Increases quality |
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Navy |
1 |
Naval Fort |
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2 |
Naval Fort / Base |
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3 |
Naval Base |
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Pirate |
1 |
Pirate Fort |
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2 |
Pirate Fort / Base |
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3 |
Pirate Fort / Base |
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Woodcutting |
1 |
Woodcutters cabin |
Wood |
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2 |
Woodcutters camp |
Wood |
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3 |
Lumber mill |
Lumber |
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Hunting |
1 |
Hunter's cabin |
Meat |
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2 |
Hunting camp |
Meat, fur |
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3 |
Smoker |
Jerky |
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Farm |
1 |
Farm |
Corn, fruit |
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2 |
Plantation |
Corn, rice, livestock, wheat, coffee, sugar, tobacco, cotton, cacao |
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3 |
Smoker |
Jerky |
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Tanner |
Leather |
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Miller |
Flour, food, hard tack |
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Weaver |
Cloth, clothing, canvas, rope |
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Distiller |
Rum, beer |
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Tobacconist |
Cigars |
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Quarry |
1 |
Stonemason's cabin |
Stone |
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2 |
Quarry |
Stone |
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3 |
Kiln |
Brick |
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Mining |
1 |
Surface |
iron, silver, gold |
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2 |
Mine |
iron, silver, gold |
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3 |
Deep mine |
iron, silver, gold |
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